TW City 1 (western cities)

Paths you can take

Click to switch each one on or off. Point at one to make it flash on the map.
Zones
Map notes
Breach: shown already fallen (gap + rubble)
Ladder spot: fixed number of ladders attackers can raise (? = not counted yet)
Stone stairs (defenders): one straight flight along the inside of the wall up to the wall walk
Skeleton: walls, towers and gate are traced from the maps (true shape). Scale from the game minimap, checked on in-game distance readouts: 0.30 m per map pixel (walls about 270 x 285 m), wall walk 9.5 m up, outer walls 8 m thick, inner wall 4.8 m, tall towers about 39 m to the roof tip. Keep and red-hall heights are still estimates. Roads are traced from the game minimap; open ground and narrow passages are worked out from the buildings, walls and props.